AI Insights · Timothy · January 2022
Top 5 Tank Games on iOS in Ecuador Q4 2021
In Q4 2021, the top tank games on iOS in Ecuador showcased varying trends in downloads, revenue, and active users, with some apps experiencing steady growth and others facing declines.
In Q4 2021, the top tank games on iOS in Ecuador showcased varying trends in downloads, revenue, and active users, with some apps experiencing steady growth and others facing declines. Here’s a closer look at their performance:
Tank Stars saw a relatively stable revenue stream, peaking at $51 in the week of October 4 and ending the year at $42. Downloads fluctuated, reaching a high of 121K in the week of November 1, but later dipped to 50K by November 29 before rebounding to 81K in the final week of December. Active users started at 603K in late September and gradually decreased to 491K by the end of December.
War Machines:Battle Tank Games experienced significant revenue growth towards the end of the quarter, with weekly revenue peaking at $126 in the week of December 20. Downloads, however, showed a downward trend, starting at 53K in late September and dropping to 16K by the end of December. Active users also declined from 167K to 79K over the same period.
World of Tanks Blitz™ exhibited a notable increase in revenue, peaking at $141 in the final week of December. Downloads remained relatively low, with a high of 48K in the week of November 1 but generally staying below 30K for most of the quarter. Active users fluctuated slightly but remained around the 40K mark by the end of December.
Massive Warfare: Tank Battles had a challenging quarter, with no reported revenue and minimal download activity. Downloads were highest at 26K in the week of September 27 but dropped to nearly zero towards the end of the quarter. Active users mirrored this trend, starting at 37K and declining to zero by mid-October.
Hills of Steel 2 saw a modest revenue peak of $27 in the week of November 29. Downloads were inconsistent, peaking at 36K in the week of November 22, but dropping to zero multiple times throughout the quarter. Active users displayed a slight decline, starting at 32K in late September and ending at 30K by the end of December.
The data presented here comes from Sensor Tower, and more detailed insights can be found on their platform.